Technical Character Artist

  • CDI
  •  Lyon - Rhône, France
  •   il y a 7 jours


Vue d'ensemble

To expand its Animation and Character Art teams, Arkane Studios is seeking talented Technical Character Artist to join us for a new unannounced project. 

Under the Producer responsibility and in close collaboration with the Technical Director, the technical character artist/Animator will work with the animators and the character modelers to define, create and maintain the characters production and animation workflow

Responsibilities:

  • Create and maintain an efficient animation and character production pipeline to support the Art and Design intentions, and to increase the productivity of the animation and modelers team
  • Collaborate with animators to design motion controls
  • Script tools for the animation team
  • Work with the modelers to create models that meet technical needs
  • Develop new techniques and processes to solve character production challenges
  • Design, create, test and maintain character rigs/setups
  • Develop and maintain character motion and deformation systems
  • Support and improve the integration of animation assets from Maya to game engine
  • Handle the most technical tasks related to characters set up and implementation:
  • Rig and skin a variety of character assets, (heads and bodies), garments and gear
  • Characters physics simulation setup and implementation (ex: cloth, ragdoll)
  • Any other technical tasks like gore parts, attachments, etc.

Profil(s) recherché(s)

Requirements:

  • At least 2 years of experience in the game industry
  • In-depth knowledge of Maya
  • Create and maintain character and props rigs/setups
  • Proficiency in Python and Mel, ability to write tools to streamline the rigging and animation process

Preferred Skills:

  • - Strong interpersonal and communication skills
  • - User oriented and problem-solving skills
  • - Maya C++ Api is a plus.
  • - MotionBuilder is a plus.
 
Date de publication initiale : 10/09/2019