Senior Environment / Level Artist - F/H/NB

  • CDI
  •  75003, Paris
  •   il y a 159 jours


  • Cette annonce est désactivée, il n'est donc plus possible d'y postuler.

Vue d'ensemble

Context
Are you passionate about shaping the future of gaming by crafting immersive and visually stunning environments at Novaquark ?
Do you possess the technical expertise (Unreal 5 and Blender) and artistic creativity to contribute to Novaquark's ambitious projects, where your talent will breathe life into game worlds that captivate players ?
Are you ready to collaborate with a dynamic team, where your innovative ideas and artistic skills will play a pivotal role in delivering groundbreaking gaming experiences ?

Why do we need a Senior Environment / Level Artist ?
Today we are working on the development of three games (one A (you'll be working on this one first), one AA, and one AAA) and that's why to elevate our games to new heights and provide players with unforgettable experiences, we need a Senior Environment / Level Artist who can model and texture 3D objects, including environmental elements like caves and rocks and gameplay elements. Your role will involve animating these elements when necessary, creating PBR materials for terrains, and ensuring compliance with technical specifications. Additionally, you will contribute to defining functional and technical specifications for subcontractors, facilitate communication with subcontractors, and integrate outsourced assets. Your expertise will also be instrumental in enhancing asset workflows and optimizing automation processes.

Your future team

The team (10 to 15 people in total) is composed of graphic designers, tech artists, animators, programmers as well as people more specialized in Level Design and Game Design. You will work in correlation with all these people.

All supervised by Jérémie (Artistic Director) and Eric (Lead 3D Art), your future manager.

Eric, Lead 3D Art, started in publishing by illustrating book covers (like Philip K. Dick) and collaborated with authors like Gerard Klein. He then evolved in the video game industry, working for companies such as Quantic Dream, Ubisoft, and EA, and contributing to games like The Nomad Soul and The Sims. With experience in various graphic positions, Eric can synthesize the needs of a graphic team while managing production constraints and maintaining a work environment based on sharing and respect.

Jérémie, Artistic Director, has over 15 years of experience in video games in Montreal, having been Associate Artistic Director and Senior Concept Artist on franchises like Dead by Daylight and Star Citizen. He specializes in defining a clear and effective artistic vision through artistic direction documents and is attentive to details to provide you with all the tools and resources necessary to achieve the production teams' objectives.

Key information
Permanent
Availability : ASAP (January 2024 is possible too)
Location : Paris or Montreal
Compensation (France) : 36k euros to 42k euros (+ depending on profile)
Benefits (France) :25 paid holidays + 11 RTT
Full Remote (work from anywhere if you want)
Restaurant vouchers via Swile
Health insurance via Alan covered at 100%
Compensation (Canada) : 80k$ to 95k$ (+ depending on profile)
Benefits (Canada) :20 paid holidays
Full Remote (work from anywhere if you want)
Premium health insurance
Opening of a retirement savings account after probation period approval

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Date de publication initiale : 29/10/2023