Senior Animation Developer

  • CDI
  •  95800, Cergy
  •   il y a 53 jours


  • Cette annonce est désactivée, il n'est donc plus possible d'y postuler.

Vue d'ensemble

Analyze needs of game designers and animation director in order to implement various animation states, graphs and transitions related to intended gameplay mechanisms, as well as their physical reactions issued from environment (characters, terrain, objects, shocks, etc.) ;
Get involved in the technical architecture defined by the technical director and the lead developer ;
Iterate with stakeholders on the animation systems from the prototype to the polished state ;
Implement the required tool and features related to animation processing, in order to expose relevant parameters to game designers and animators ;
Collaborate with other team members and other development, art or production teams, whatever local or remote ;
Provide with his in-depth expertise in animation programming and share it with the whole teams ;
Define, for the most complex problems, the most suitable solutions to apply ;
Make propositions to improve existing functionalities, for the sake of the final quality of the game ;
Deliver a clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability ;
Integrate in game when necessary any delivered asset (animations, characters, environments, props, cut-scenes, UIs, sounds, special effects, etc.) ;
Investigate and solve bugs identified in the source code (even written by other developers) ;
Profile performance or memory troubles and solve them by bringing appropriate optimizations ;
Make sure the provided work result fit the expected quality ;
Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly ;
When necessary, write a technical document explaining the developed or studied system.

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Date de publication initiale : 20/02/2024