Mid-Level Graphic Programmer
- CDI
- France
-
il y a 37 jours
- Cette annonce est désactivée, il n'est donc plus possible d'y postuler.
Vue d'ensemble
Description
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.?
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.?
Virtuosi is a team of experts ? people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win ? together.
ABOUT THE POSITION
Responsibilities
- Implement various features within the rendering pipeline or inside shaders according to the specified guidelines specified by the technical director and under the supervision of the lead programmer;
- If needed, develop functionalities in engine, game or tools;
- Get involved in the technical architecture defined for the game engine;
- Provide with his in-depth expertise in graphics programming and share it with the whole team;
- Collaborate with other team members and other development, art or production teams, whatever local or remote;
- Make propositions to improve existing functionalities, for the sake of the final quality of the game;
- Deliver a clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability;
- Integrate in game when necessary any delivered asset (characters, environments, props, animations, cut-scenes, UIs, sounds, special effects, etc.);
- Investigate and solve bugs identified in the source code (even written by other developers);
- Profile performance or memory troubles and solve them by bringing appropriate optimizations;
- Make sure the provided work result fit the expected quality;
- Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly;
- When necessary, write a technical document explaining the developed or studied system.
Qualifications
- Minimum of 5 years in graphics programming in video game industry or any other domain related to 3D real time rendering;
- Familiar with GPU system programming;
- Familiar with one modern graphics API at least (Direct3D, Vulkan, etc.);
- Familiar with shader writing (HLSL, GLSL, SPIR-V, etc.)
- Mastery in C++ and object-oriented programming;
- Excellent understanding of the code impact on performance and memory utilization;
- Autonomous and proactive attitude;
- Strong interpersonal and communication skills, French and English both written and spoken;
- Being comfortable with debugging unfamiliar code;
- Passion for making and playing games.
Nice to have qualifications
- Comfortable in optimization field.
- An in-depth experience in Unreal Engine 4;
- Credited in one released game at least.