Expert 3D Graphics Programmer [Snowdrop]

  • CDI
  •  Annecy, Auvergne-Rhône-Alpes
  •   il y a 32 jours


  • Cette annonce est désactivée, il n'est donc plus possible d'y postuler.

Vue d'ensemble

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.

 

Working on our render team, your primary focus will be on implementing, extending, and maintaining the various core render systems of our in-house engine Snowdrop?. As a render programmer you will be part of a very committed R&D team working with multiple last-gen hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performant standard.

 

This attention to detail when it comes to the correct abstraction structures, and most concise separations, has enabled Snowdrop to become very scalable and performs well on multiple platforms. More precisely, you may be required to work in areas such as raytracing, path tracing, denoiser, tone-mapping and color correction, PostFX, streaming of textures and geometries, particles,? but you will also contribute to the improvement of renderer architecture and you will also investigate critical issues like GPU hangs and exciting rendering bugs. .



What you'll do

Designing, implementing, and iterating on new and existing render systems

  • Working with C++ and shader programming
  • Developing features for multiple platforms and different hardware capabilities
  • Optimizing the systems, you are responsible for, regarding performance and memory footprint
  • Understand the rendering engine architecture and propose improvements and optimizations for it
  • Propose major developments to prepare the rendering engine for the future
  • Debugging GPU and rendering issues
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Date de publication initiale : 16/04/2024