Artist F - M - Nb H/F
- CDI
- BORDEAUX, 33300
-
il y a 58 jours
- Cette annonce est désactivée, il n'est donc plus possible d'y postuler.
Vue d'ensemble
As a FX Artist and under the responsibility of the Lead FX Artist, you are in charge of designing and optimizing real-time environmental and gameplay FX.
RESPONSIBILITIES :
- Create and implement special effects (VFX textures, animations, shaders, material creation) in accordance with the project's artistic direction and production deadlines
- Design real-time special effects inspired by artistic concepts or references.
- Provide VFX solutions that meet the game's needs artistically, technically, and from a game design perspective
- Collaborate with game design teams to provide meaningful visual feedback for the player, as well as with programming teams to assess needs and improve the VFX production pipeline
- Ensure the optimization and functionality of special effects while respecting the technical constraints imposed by the project
- Ensure the proper integration of your VFX into the game engine
- Maintain the artistic direction and quality
- Create, communicate, and keep documentation up to date.
- You have experience in creating real-time VFX (ideally on AA or AAA projects)
- You have experience with a real-time game engine (Unreal Engine, Unity, or any other 3D engine) and are familiar with VFX editors like Niagara or VFX Graph
- You are comfortable with real-time particle/dynamics systems. Creating textures (static or animated) is second nature to you, and you are also skilled in creating custom shaders and materials (in a node-based editor)
- You have a good understanding of art fundamentals : color theory, lighting, shape, composition, etc
- You have excellent communication skills that enable you to collaborate with other departments and act as a bridge between your areas of expertise to enhance gameplay, accessibility, and player experience
- You are comfortable working in an English-speaking environment
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